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Name:           Christopher D Rose
Age:              22
Location:      Essex, UK
Ethnicity:     White - English


Professional Profile
            A very keen and hard worker dedicated to delivering the highest possible standards. Enjoys and works well in a team and under pressure and can take instructions well. An excellent understanding and passion for video games and the development process. Used computers since a young age and has a vast knowledge of hardware and software. Recently graduated with a 1st class honours degree in BSc (Hons) Computer Games Technologies. Very proficient in industry standard software for games and currently increasing skills in others.
            Aim to be an extremely talented 3D environment artist in the games industry working on AAA titles. Career goals of becoming lead artist and worked on at least 3 AAA published titles.



Work History
09/2009 – Present: Technical Demonstrator at UEL Docklands
Helped students currently undertaking a games degree by demonstrating how to use software such as 3DS Max, Unity, Hammer and Unreal Engine 2. Assisted students through their projects and ensure they have an understanding of the production structure. Also assisted and support staff and lecturers.

08/2009 – 09/2009: Warehouse Operative at Fords Dagenham Engine Plant
Required to work weekly shifts of early (6:30-14:30), late (14:30-22:30) and nights (22:30-06:30). Involved working on the kitting area of the assembly line where no seating was available and boxes needed to be tagged with a number and filled with engine parts which would then go on to the machining area.

11/2008 – 12/2008: 3D Architectural Visualisation Modeller at Morris Associates
Worked temporarily on a project with the company modelling 3D objects and environments in 3DS Max working closely with the designer who gave concepts and sketches to model from. Very enjoyable and gained invaluable experience. Had to leave due to University commitments.

1996 – 2009: Supporting Artist (Acting) at Ray Knight Casting Ltd
Required to travel to many different locations around London, worked with different people on each job and worked long hours sometimes nights. Took instructions from directors and other members of the film crew and had to act accordingly.



Education
2006-2009: 1st Class BSc (Hons) Computer Games Technologies degree at University of East London
A 3 year course covering a wide range of areas in the game industry such as programming, 2D & 3D art, project management, marketing and ethics. Final year project was to create a game based on previous research conducted within another module.

2002-2005: 3 A-Levels & an AS at The Sydney Russell Sixth Form
CC-       AVCE Double Award ICT
B-         A2 Level Media Studies
E-         AS Level Physics



Technical Skills
- Low / High poly modelling
- Texture creation (Diffuse/Normal/Specular)
- UV Unwrapping
- Basic Rigging and Skinning
- Basic Skeletal animation
- Basic Java / C#
- Audio/Video Editing

Personal Skills
- Computer Hardware & Software Installation/Repair
- Networking knowledge
- Creative problem solver
- Able to self manage work when necessary
- Able to work under pressure and keep up with tight deadlines
- Work well with others and can conform to production pipelines
- Creative, passionate and efficient
- Very well organized while working
- Communicate effectively with team members
- Very particular about accuracy and perfection

Software Proficiency:
- Autodesk 3DS Max
- Adobe Photoshop
- Pixologic ZBrush
- Headus UVLayout
- Crazy Bump/ PixPlant
- Hammer Source Editor
- Unreal Engine 3 Editor
- Unity Editor

Personal Interests
- Enjoy playing games at any chance at any time
- Enjoy 3D modelling
- Love super cars and enjoy watching all types of racing
- Enjoy amateur astronomy and astrophotography
- Like the outdoors and enjoy visiting places and site seeing
- Like to go out with my girlfriend and friends
- Enjoy helping others especially with computer hardware or software problems

 

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