Resume
Name: Christopher Rose
Location: Essex, UK
Experience
- Next-gen asset creation for in-game props
- Enhanced and optimized existing textures and meshes
- Imported assets into UDK and created materials and packages
Tactical Assault (Indie Game)
Duration: 08/2010 to present
Position: Prop/Environment Artist (Remote)
- Helped develop a prototype demo game in UDK for an unannounced title
- Created prop/environment assets for the demo from reference images and concept art
- Responsible for mesh optimization and collision mesh creation for assets
- Designed and built a level for the demo
- Worked closely with the team keeping communication via a web-based project management system
- Assisted other team members to troubleshoot problems
- Worked closely with the CEO in the final stages to prepare a demo for presenting
Vivid Digital Studios (Indie Studio)
Duration: 03/2010 to present
Position: Prop/Environment Artist (Remote)
- Helped students currently undertaking a games degree
- Demonstrated, instructed and assisted students with 3DS Max, Unreal Engine 2, Source SDK and Unity
- Assisted students with their projects
- Supported staff and lecturers with tutoring
University of East London
Duration: 09/2009 to 05/2010
Position: Technical Demonstrator
- Worked on an important project with the company for a multi-million pound development in Abu Dhabi
- Modeled 3D objects and environments to real world scale in 3DS Max
- Given priority tasks by the designer who gave me concepts and sketches to model from
Morris Associates
Duration: 11/2008 to 12/2008
Position: 3D Architectural Visualisation Modeller
Software Proficiency
- Autodesk 3DS Max
- Autodesk Mudbox
- Adobe Photoshop
- Adobe Illustrator
- Pixologic ZBrush
- Headus UVLayout
- CrazyBump
- xNormal
- World Machine
- Terragen
- Adobe Premier Pro
- Adobe After Effects
- Adobe Audition
Game Engines
- Epic Unreal Engine 3 (UDK)
- Valve Source Engine
- Crytek CryENGINE 3
- Unity3D



