Environments
Bioluminescent Forest (WIP)
Unreal Engine 3 (UDK)
This is a current work in progess of a large scale, terrain environment running in UDK with use of DirectX 11 shaders such as SSS and tessellation. Set on an alien world within a bioluminescent forest. View an interactive panoramic here - Bioluminescent QTVR (WIP).
Tomb of Amun-Ra (HL2 Mod)
Source SDK
This is a brief fly-through of my final year University project which was a Half-Life 2 level which I designed based on previous research. The level is set in an Ancient Egyptian tomb. I created the entire mod myself. A video walk through of the entire level can be viewed here on Vimeo.
The Legend of Zelda: Arrival of Darkness
3DS Max // mentalRay
This is a short 3D animation created by myself and two other friends. I created all environment assets and visual effects. My friend Ross animated the scene and his brother Sean created the music and all sound effects.
Game Props
Texture Work




