I am a professional game environment artist currently looking to join a game industry studio. Please also visit my blog for the latest information on current projects and feel free to email me regarding any questions.

Email: cdrose@ntlworld.com
Download: Portfolio Zip (10.7MB) // HighRes Portfolio Zip (27.7MB)

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Environments

Bioluminescent Forest (WIP)

Unreal Engine 3 (UDK)

This is a current work in progess of a large scale, terrain environment running in UDK with use of DirectX 11 shaders such as SSS and tessellation. Set on an alien world within a bioluminescent forest. View an interactive panoramic here - Bioluminescent QTVR (WIP).

Tomb of Amun-Ra (HL2 Mod)

Source SDK

This is a brief fly-through of my final year University project which was a Half-Life 2 level which I designed based on previous research. The level is set in an Ancient Egyptian tomb. I created the entire mod myself. A video walk through of the entire level can be viewed here on Vimeo.

The Legend of Zelda: Arrival of Darkness

3DS Max // mentalRay

This is a short 3D animation created by myself and two other friends. I created all environment assets and visual effects. My friend Ross animated the scene and his brother Sean created the music and all sound effects.

Game Props

Texture Work

Copyright © 2012 Christopher D Rose